First of all, we have a full team of in-house artists in the company (15 full-time, very talented 2d / layout artists, just in the Board Games division), and we work with many contractors. In our final product, every single piece of art will be worked on by human artists, and we deeply believe this will always be the case. Human creativity is a key ingredient in creating any great game.
Having said that, we are using a vast area of new technologies in our art creation pipeline. It varies from artist to artist and is present in different stages (prototyping, conceptualization, composition, etc.). It also varies from project to project (depending on the art style and general guidelines).
We are using different technologies, including AI tools, to various degrees - from built-in Photoshop capabilities (intelligent brushes, advanced texturing, and some AI tools), Internal Stable Diffusion models, MJ models, pixel correction, scaling solutions, and so on. Everything we use is screened and accepted by our legal team as fully legal to use.
Those are different tools that we use NOT to decrease cost and DEFINITELY NOT to replace artists but to bring better quality to our customers and enhance creativity by allowing faster prototyping and iteration.
We are constantly growing our art team (in the last 12 months, we have hired 6 new artists), as well as yearly increasing wages and sharing profits by yearly bonuses. We really care about our team and are extremely proud of their work.
We deeply believe that in any creative endeavor, human involvement is absolutely essential, and instead of just “talking the talk,” we have actually walked the walk and increased our artist count and wages every year.
This is our statement on the topic and we are fully dedicated to supporting and growing our art team, as well as bringing the best quality to our backers. We believe that this approach is better than making big PR statements and then firing people with a week's notice, as, unfortunately, can be observed all around the industry.